Package paintingcanvas.animation
Class AnimationBuilder
- java.lang.Object
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- paintingcanvas.animation.AnimationBuilder
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public class AnimationBuilder extends java.lang.Object
A builder used to add animations to an element.Text text = new Text(100, 100, "Hello World"); text.animate() .add(Animation.moveTo(200, 200), 3) // move to (200, 200) in 3 seconds .with(Animation.colorTo(Color.BLUE), 3) // change color to blue in 3 seconds .with(Animation.moveBy(100, 0), 3); // at the same time, move 100 pixels to the right canvas.sleep(); // wait for the animation to finish
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Constructor Summary
Constructors Constructor Description AnimationBuilder(Drawable<?> drawable)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description AnimationBuilder
add(Animation animation, double duration)
Add a new animation to the element.AnimationBuilder
add(Animation animation, double duration, TimeUnit unit)
Add a new animation to the element.AnimationBuilder
sleep(double seconds)
Sleep for the specified amount of time.AnimationBuilder
with(Animation animation, double duration)
Add the animation alongside / with the previous animation.AnimationBuilder
with(Animation animation, double duration, TimeUnit unit)
Add the animation alongside / with the previous animation.
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Field Detail
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drawable
protected final Drawable<?> drawable
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Constructor Detail
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AnimationBuilder
public AnimationBuilder(Drawable<?> drawable)
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Method Detail
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add
public AnimationBuilder add(Animation animation, double duration, TimeUnit unit)
Add a new animation to the element.// these animations will run one after the other obj.animate() .add(Animation.moveTo(100, 100), 100, TimeUnit.Frames) .add(Animation.colorTo(Color.BLUE), 100, TimeUnit.Frames);
- Parameters:
animation
- The animation type to addduration
- The amount of time the animation will lastunit
- The unit of time used forduration
- Returns:
this
to allow method chaining
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add
public AnimationBuilder add(Animation animation, double duration)
Add a new animation to the element.// these animations will run one after the other obj.animate() .add(Animation.moveTo(100, 100), 10) .add(Animation.colorTo(Color.BLUE), 10);
- Parameters:
animation
- The animation type to addduration
- The amount of time the animation will last. In seconds.- Returns:
this
to allow method chaining
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with
public AnimationBuilder with(Animation animation, double duration, TimeUnit unit)
Add the animation alongside / with the previous animation.// these animations will run at the same time obj.animate() .add(Animation.moveTo(100, 100), 100, TimeUnit.Frames) .add(Animation.colorTo(Color.BLUE), 100, TimeUnit.Frames);
- Parameters:
animation
- The animation type to addduration
- The amount of time the animation will lastunit
- The unit of time used forduration
- Returns:
this
to allow method chaining
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with
public AnimationBuilder with(Animation animation, double duration)
Add the animation alongside / with the previous animation.// these animations will run at the same time obj.animate() .add(Animation.moveTo(100, 100), 10) .with(Animation.colorTo(Color.BLUE), 10);
- Parameters:
animation
- The animation type to addduration
- The amount of time the animation will last- Returns:
this
to allow method chaining
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sleep
public AnimationBuilder sleep(double seconds)
Sleep for the specified amount of time. Used to add delays between animations- Parameters:
seconds
- The amount of time to sleep for- Returns:
this
to allow method chaining
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